Entry tags:
if you love me, let me go.
Player Information
Player name: sisi!
Contact:
asterisms | inquisitioned @ aim
Are you over 18: i am able to purchase the alcohol
Characters in the game already: N/A.
Proof of Reserve: "don't call us subjects. we're not mice trying to get to the cheese."
Character Information
Character Name:Isaac Newton
Canon: The Maze Runner
Canon Point: The Death Cure, post death.
Is your character Dead, Undead or Alive: Dead, sargent.
History: Great, we're all bloody inspired.
Personality:
First off: Newt is a child of the Glade, and that's one of the most important things about him. He was chosen as part of a select group of teenage boys, the so-called "Group A" to live and work as a test subject in a gigantic maze. In being chosen for this, Newt's memories of the outside world were wiped, so all he can currently remember is his two years in the Glade, plus the time after.
None of it is good.
When Newt first makes his way out of the Maze, he discovers that he's been marked with a tattoo. "Subject A5", it read, "The Glue." This goes to say a lot about Newt himself, as he acted as the literal glue to help hold together a sense of familiarity for the so-called Gladers when they made their way out of their original home, a gigantic Maze filled with monsters who were all too willing to tear and rend them limb from limb when given the chance.
Newt is one of the original Gladers, a small group of twenty, of whom were chosen to organize the place that they lived into some kind of society. Newt was one of the first to take charge--as such, he displays capable leadership qualities and has long been the "second in command" of the well-organized Glade. Newt has a strong belief in order and isn't afraid to discipline the Gladers to the fiercest degree, but he decides things with a fair hand, and is equal to those he likes and dislikes, including punishing Thomas for running into the maze and voting one of his old, dear friends to Banishment, which was their version of a death sentence. Presumably, Newt helped to set up the entire system of the Glade, including farming, butchering, and of course "Running", or searching the walls of the maze at night--he's a stickler for details and is often jokingly called "glade mom" by the fandom, because between him and the leader, Alby, they take care of the boys around them. He tends to be patient (despite grousing) and levelheaded, and uses his brain more often than he uses his fists. That's not to be said Newt doesn't have a temper--he tends to be at a mental capacity of about 50% annoyed at any given time, but it often ends up being a front.
Despite his often cantankerous attitude, Newt is one of the most approachable of the Gladers--give a little poke to his hard exterior and you'll find a soft, squishy center. (Sort of.) Newt helps to teach Thomas on his first arrival a little bit about the Glade, and gives him advice when he won't stop asking questions. This helps solidify his subject name as the glue, simply because he's been a constant, steady presence in many of the Gladers' lives, as kind of a rough-and-tumble welcome committee, through every tragedy they've withstood. He tends to be sarcastic and "swears" (at least, Glader swears--"shuck" is a popular word in his vocabulary) with the best of them, but he has a big heart, a valuable asset in the situation that the Gladers find themselves in, both in the Maze and out of it. He cares dearly for his close friends, Thomas, Minho and Alby in particular, and is seen tending to Albylike a worried boyfriend when he gets hurt, to the point of arguing when he's asked to be sent out of the room.
That being said, being in the Glade for that long of a time takes a toll. Newt was originally a "Runner", one of the people who investigated the unsolvable maze every night, but trying to find an answer to something that was nigh unsolvable--hopeless, even--began to itch at his psyche, and as the depression and guilt and doubt began to weigh heavy on his shoulders, Newt attempted suicide by jumping off of the massive walls of the Maze.
We don't learn about his suicide until the third book, and it really is a shock, simply because seeing Newt as a little grouchy is one thing, but suicidal is another. He tells Thomas, point blank, "I hated every day in that place." Newt is the kind of person to hide feelings like that, letting resentment and hatred and bitterness grow deep inside of him until, eventually, the cork pops and something like that happens.
Since he jumped, Newt has always been bitter and angry at the Maze, at the "Creators" who run it, and all of these feelings get shoved deeper inside of him, because part of going through the "trials" that they're put through means that he gets no time to mourn his dead friends, or to linger on his thoughts. He's forced to carry on no matter what, which is something he does well--despite watching his friends, people he's known for as long as he can remember, literally--die around him, Newt gets up and keeps limping forward. We find out he's an incredibly likely candidate to receive "the flare", the disease that's been killing off most of humanity, simply because he continues to use his brain to try and problem solve everything he can and keep the Gladers working together as a group--and as one of the only ones in the group who isn't immune, Newt does end up catching it.
This makes him a bit self-sacrificing, as well. When Newt loses hope, having been told he has the flare, instead of reacting viscerally, he accepts that he's going to die, and even basically begs the rest of his friends not to find him when he's taken away to live with the other "Cranks", the infected. Call it bravery or fear, or maybe just getting what he wanted, but he makes it clear that if he ever becomes as bad as some of the Cranks--who literally fall to cannibalism--that he wants to be killed, and he places his trust in one of his friends to do the job for him. And when it comes down to it, Newt doesn't change his mind out of fright at the situation; he literally begs Thomas to kill him, and he does, with a bullet right in the middle of his forehead.
Items on your character at canon point: Shuck nothin. No but really though, he was a wandering zombie before he got killed, basically, so I can't imagine he'd have anything at all.
Abilities, Strengths and Weaknesses:
First off, Newt has basically been conditioned for this kind of life; in the Glade they had limited running water and electricity, very little technology,and he was used as a lab rat for a series of trials run by his own "Creators". That being said, he along with his friends were able to build up a small society by themselves--this kind of strength is invaluable in Denouement, where the situation is absurdly similar. (He even had an archetype. You don't even know ok this is the perfect game.) He can withstand extreme heat, desert-like conditions, terrifying thunderstorms, zombies, and pretty much anything you throw at him, because it can't be worse than WICKED. Right? Right?
Newt is a strong leader, with some physical fighting capabilities; he's shown to be capable with rudimentary weaponry, and at one point, guns. Newt is very smart and more of a tactician than a battler, but that doesn't mean he isn't willing to step up to the plate when necessary--as a former Runner, a so called "war veteran", he's good at thinking quickly on his feet.
However, he's not really great at moving quickly on said feet, thanks to his limp. It's not debilitating, but it's completely obvious in every movement he makes, and it does slow him down greatly. Newt also has kind of a damaged psyche, in that his tendencies towards being suicidal are dangerously balanced with some kind of hope or a need to move on. He possibly has PTSD related to his shitty, shitty situation, as well. He's an easy target, but a tenacious one.
As a note: Newt is coming off of his first time in Denouement. Though he will be maintaining most of his memories, he will have forgotten that Alby was ever in the town--save for finding him dead in his bed that one time.Just for you, Raos. I'd also really have loved to play with the idea that he killed himself, and that was his last death. ;>
Samples
Network/Action Spam Sample:
Little early for a death wish, don't ya think?
Prose Log Sample:
When Newt first wakes up in the middle of town, with a pounding headache, the sun in his eyes, but no sign of Thomas, the other Cranks, or anyone else in sight, he thinks this is another trick. It has to be. Maybe WICKED just decided he was suddenly not worth offing, like they'd done to Thomas when that blonde shank almost killed him. A part of him wondered if maybe Thomas had missed, and that he almost killed Thomas, or killed him and ate him, or--panicked, the former Glader shoots up into a sitting position and puts his hand on his forehead.
Nothing. Save for it felt like there might be a bump where the gun had been touching him, there was no bloody hole. No blood at all.
There's a confusing sense of relief and horror that floods through his system, and Newt slowly lets his hand drop, squinting into the bright light. It's maybe morning, but aside from the way the houses look, the similarities to here and Crank Town end--there's no heat, no violent thunderstorm. It's all just too eerie, too well put together, and Newt feels a surge of anger in his gut at the fact that maybe they brought him to some other trial, and he mutters, under his breath, "You're not creative if y'think this is gonna work again."
But for as irritated as he feels at the thought of being stuck in yet another trial, somehow, there's a distinct feeling of not being....well, hungry anymore. In fact, there's a clarity to his thoughts that Newt hasn't really felt in a while, and they all center on the fact that he's apparently been thrown into another one of WICKED's games, after being shot in the bloody head. Maybe he's immune to gun wounds.
With that sardonic thought in mind, Newt slowly pushes himself up to his feet. His leg twinges in pain, but there's nothing abnormal about that, and he looks around slowly, muttering under his breath, "Perfect. Just bloody perfect."
So: not dead, not a Crank. That only means one real thing--Newt needs to find Tommy and Minho, and fast. The former Glader squares his shoulders and looks around again, once, twice, and then starts to make his way though the town, pondering who would be less horrified to find him first. Better to be a zombie than a Crank, he figures.
And besides, he doubts Tommy told.
"Minho?" A beat. He shouldn't, because the last time--hell, he gave it to Tommy the moment he showed up again, because he'd ignored the letter. Whatever happened here, whatever brought Newt back to life--he can only assume it was those WICKED shanks--he has to tell Thomas thank you, so he doesn't think he failed. Because, really? He did the worst thing Newt could have ever asked him to do, and Newt would do literally anything to return the favor. Greenbean or not, he was like Minho--he was like Newt's brother.
So, his voice comes out a little surer as he makes his way down the street, limping slowly through the town. "Tommy? --Tommy, you better have ran off at--they better have brought you here too, just. Answer me so I know I didn't buggin--eat you or something, okay? Tommy!"
Player name: sisi!
Contact:
Are you over 18: i am able to purchase the alcohol
Characters in the game already: N/A.
Proof of Reserve: "don't call us subjects. we're not mice trying to get to the cheese."
Character Information
Character Name:
Canon: The Maze Runner
Canon Point: The Death Cure, post death.
Is your character Dead, Undead or Alive: Dead, sargent.
History: Great, we're all bloody inspired.
Personality:
First off: Newt is a child of the Glade, and that's one of the most important things about him. He was chosen as part of a select group of teenage boys, the so-called "Group A" to live and work as a test subject in a gigantic maze. In being chosen for this, Newt's memories of the outside world were wiped, so all he can currently remember is his two years in the Glade, plus the time after.
None of it is good.
When Newt first makes his way out of the Maze, he discovers that he's been marked with a tattoo. "Subject A5", it read, "The Glue." This goes to say a lot about Newt himself, as he acted as the literal glue to help hold together a sense of familiarity for the so-called Gladers when they made their way out of their original home, a gigantic Maze filled with monsters who were all too willing to tear and rend them limb from limb when given the chance.
Newt is one of the original Gladers, a small group of twenty, of whom were chosen to organize the place that they lived into some kind of society. Newt was one of the first to take charge--as such, he displays capable leadership qualities and has long been the "second in command" of the well-organized Glade. Newt has a strong belief in order and isn't afraid to discipline the Gladers to the fiercest degree, but he decides things with a fair hand, and is equal to those he likes and dislikes, including punishing Thomas for running into the maze and voting one of his old, dear friends to Banishment, which was their version of a death sentence. Presumably, Newt helped to set up the entire system of the Glade, including farming, butchering, and of course "Running", or searching the walls of the maze at night--he's a stickler for details and is often jokingly called "glade mom" by the fandom, because between him and the leader, Alby, they take care of the boys around them. He tends to be patient (despite grousing) and levelheaded, and uses his brain more often than he uses his fists. That's not to be said Newt doesn't have a temper--he tends to be at a mental capacity of about 50% annoyed at any given time, but it often ends up being a front.
Despite his often cantankerous attitude, Newt is one of the most approachable of the Gladers--give a little poke to his hard exterior and you'll find a soft, squishy center. (Sort of.) Newt helps to teach Thomas on his first arrival a little bit about the Glade, and gives him advice when he won't stop asking questions. This helps solidify his subject name as the glue, simply because he's been a constant, steady presence in many of the Gladers' lives, as kind of a rough-and-tumble welcome committee, through every tragedy they've withstood. He tends to be sarcastic and "swears" (at least, Glader swears--"shuck" is a popular word in his vocabulary) with the best of them, but he has a big heart, a valuable asset in the situation that the Gladers find themselves in, both in the Maze and out of it. He cares dearly for his close friends, Thomas, Minho and Alby in particular, and is seen tending to Alby
That being said, being in the Glade for that long of a time takes a toll. Newt was originally a "Runner", one of the people who investigated the unsolvable maze every night, but trying to find an answer to something that was nigh unsolvable--hopeless, even--began to itch at his psyche, and as the depression and guilt and doubt began to weigh heavy on his shoulders, Newt attempted suicide by jumping off of the massive walls of the Maze.
We don't learn about his suicide until the third book, and it really is a shock, simply because seeing Newt as a little grouchy is one thing, but suicidal is another. He tells Thomas, point blank, "I hated every day in that place." Newt is the kind of person to hide feelings like that, letting resentment and hatred and bitterness grow deep inside of him until, eventually, the cork pops and something like that happens.
Since he jumped, Newt has always been bitter and angry at the Maze, at the "Creators" who run it, and all of these feelings get shoved deeper inside of him, because part of going through the "trials" that they're put through means that he gets no time to mourn his dead friends, or to linger on his thoughts. He's forced to carry on no matter what, which is something he does well--despite watching his friends, people he's known for as long as he can remember, literally--die around him, Newt gets up and keeps limping forward. We find out he's an incredibly likely candidate to receive "the flare", the disease that's been killing off most of humanity, simply because he continues to use his brain to try and problem solve everything he can and keep the Gladers working together as a group--and as one of the only ones in the group who isn't immune, Newt does end up catching it.
This makes him a bit self-sacrificing, as well. When Newt loses hope, having been told he has the flare, instead of reacting viscerally, he accepts that he's going to die, and even basically begs the rest of his friends not to find him when he's taken away to live with the other "Cranks", the infected. Call it bravery or fear, or maybe just getting what he wanted, but he makes it clear that if he ever becomes as bad as some of the Cranks--who literally fall to cannibalism--that he wants to be killed, and he places his trust in one of his friends to do the job for him. And when it comes down to it, Newt doesn't change his mind out of fright at the situation; he literally begs Thomas to kill him, and he does, with a bullet right in the middle of his forehead.
Items on your character at canon point: Shuck nothin. No but really though, he was a wandering zombie before he got killed, basically, so I can't imagine he'd have anything at all.
Abilities, Strengths and Weaknesses:
First off, Newt has basically been conditioned for this kind of life; in the Glade they had limited running water and electricity, very little technology,and he was used as a lab rat for a series of trials run by his own "Creators". That being said, he along with his friends were able to build up a small society by themselves--this kind of strength is invaluable in Denouement, where the situation is absurdly similar. (He even had an archetype. You don't even know ok this is the perfect game.) He can withstand extreme heat, desert-like conditions, terrifying thunderstorms, zombies, and pretty much anything you throw at him, because it can't be worse than WICKED. Right? Right?
Newt is a strong leader, with some physical fighting capabilities; he's shown to be capable with rudimentary weaponry, and at one point, guns. Newt is very smart and more of a tactician than a battler, but that doesn't mean he isn't willing to step up to the plate when necessary--as a former Runner, a so called "war veteran", he's good at thinking quickly on his feet.
However, he's not really great at moving quickly on said feet, thanks to his limp. It's not debilitating, but it's completely obvious in every movement he makes, and it does slow him down greatly. Newt also has kind of a damaged psyche, in that his tendencies towards being suicidal are dangerously balanced with some kind of hope or a need to move on. He possibly has PTSD related to his shitty, shitty situation, as well. He's an easy target, but a tenacious one.
As a note: Newt is coming off of his first time in Denouement. Though he will be maintaining most of his memories, he will have forgotten that Alby was ever in the town--save for finding him dead in his bed that one time.
Samples
Network/Action Spam Sample:
Little early for a death wish, don't ya think?
Prose Log Sample:
When Newt first wakes up in the middle of town, with a pounding headache, the sun in his eyes, but no sign of Thomas, the other Cranks, or anyone else in sight, he thinks this is another trick. It has to be. Maybe WICKED just decided he was suddenly not worth offing, like they'd done to Thomas when that blonde shank almost killed him. A part of him wondered if maybe Thomas had missed, and that he almost killed Thomas, or killed him and ate him, or--panicked, the former Glader shoots up into a sitting position and puts his hand on his forehead.
Nothing. Save for it felt like there might be a bump where the gun had been touching him, there was no bloody hole. No blood at all.
There's a confusing sense of relief and horror that floods through his system, and Newt slowly lets his hand drop, squinting into the bright light. It's maybe morning, but aside from the way the houses look, the similarities to here and Crank Town end--there's no heat, no violent thunderstorm. It's all just too eerie, too well put together, and Newt feels a surge of anger in his gut at the fact that maybe they brought him to some other trial, and he mutters, under his breath, "You're not creative if y'think this is gonna work again."
But for as irritated as he feels at the thought of being stuck in yet another trial, somehow, there's a distinct feeling of not being....well, hungry anymore. In fact, there's a clarity to his thoughts that Newt hasn't really felt in a while, and they all center on the fact that he's apparently been thrown into another one of WICKED's games, after being shot in the bloody head. Maybe he's immune to gun wounds.
With that sardonic thought in mind, Newt slowly pushes himself up to his feet. His leg twinges in pain, but there's nothing abnormal about that, and he looks around slowly, muttering under his breath, "Perfect. Just bloody perfect."
So: not dead, not a Crank. That only means one real thing--Newt needs to find Tommy and Minho, and fast. The former Glader squares his shoulders and looks around again, once, twice, and then starts to make his way though the town, pondering who would be less horrified to find him first. Better to be a zombie than a Crank, he figures.
And besides, he doubts Tommy told.
"Minho?" A beat. He shouldn't, because the last time--hell, he gave it to Tommy the moment he showed up again, because he'd ignored the letter. Whatever happened here, whatever brought Newt back to life--he can only assume it was those WICKED shanks--he has to tell Thomas thank you, so he doesn't think he failed. Because, really? He did the worst thing Newt could have ever asked him to do, and Newt would do literally anything to return the favor. Greenbean or not, he was like Minho--he was like Newt's brother.
So, his voice comes out a little surer as he makes his way down the street, limping slowly through the town. "Tommy? --Tommy, you better have ran off at--they better have brought you here too, just. Answer me so I know I didn't buggin--eat you or something, okay? Tommy!"